Magic The Gathering
    Posted on Wednesday, May 3rd, 2017 at 1:42 PM by

    Preliminary PTQ
    Saturday June 10th

    Registration @ NOON

    Start @ 1PM

    $20 Standard Constructed

    100% Store Credit Prize Pool

    Prizes paid after Swiss Rounds using DCG standardized weekly payout structure

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  • DnD Adventures!

    DnD Adventures!

    Posted on Wednesday, October 28th, 2015 at 1:08 PM by

    D&D Encounters are at DCG!  Each Wednesday @ 6:30pm you can come play for FREE.  Choose a character or create one to play with.  Experienced and new players are welcome.  Come play for fun and meet some other roleplaying friends!


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  • Modern Wednesdays

    Modern Wednesdays

    Magic The Gathering
    Posted on Wednesday, August 12th, 2015 at 11:08 AM by

    Modern Wednesdays @ DCG every week starting 7pm.
    $5 with 100% entries + $40 store credit prizes.
    DCG standardized payout after 4 rounds.



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    Magic The Gathering
    Posted on Wednesday, June 10th, 2015 at 1:45 PM by

    Preliminary PTQ
    Saturday September 17th

    Registration @ NOON

    Start @ 1PM

    $20 Modern Constructed

    100% Store Credit Prize Pool

    Prizes paid after Swiss Rounds using DCG standardized weekly payout structure

    Read More
  • R/U/G Delver

    R/U/G Delver

    Posted on Thursday, March 14th, 2013 at 5:48 PM by

    Rug delver, tempo threshold this deck has gone by a few names,  it is a strong legacy contender. The point of this deck is to starve your opponent of resources.  With all 4 wastelands and a slew of counter spells just stick an early threat and ride it to victory.  I do have to  say when I first played this deck I did not value my spell pierces enough and got burned.

    [mtg_deck title=”R/U/G Delver”]
    4 Delver of Secrets
    4 Nimble Mongoose
    4 Tarmogoyf
    Creatures [12]

    4 Brainstorm
    3 Chain Lightning
    3 Daze
    1 Fire // Ice
    4 Force of Will
    4 Lightning Bolt
    3 Ponder
    2 Spell Pierce
    2 Spell Snare
    3 Stifle
    Spells [29]
    1 Island
    3 Misty Rainforest
    3 Scalding Tarn
    3 Tropical Island
    3 Volcanic Island
    4 Wasteland
    2 Wooded Foothills
    Lands [19]

    2 Ancient Grudge
    1 Fire // Ice
    2 Flusterstorm
    2 Pyrostatic Pillar
    2 Red Elemental Blast
    1 Spell Snare
    2 Submerge
    1 Sulfur Elemental
    2 Surgical Extraction

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  • Gatecrash


    Magic The Gathering
    Posted on Friday, January 4th, 2013 at 8:27 PM by

    Pre Order Now: $105 /  Booster Box

    Release: February 1st, 2013

    Call 720-514-9911 or come on by Troll Country Games to Purchase.

    Fight For Your Guild

    Tensions build on the city-world of Ravnica, where each guild plies its own agenda to outsmart and outmaneuver the others. Uncover the remaining five guilds with the Gatecrash set so that your guild can be the first to unravel Ravnica’s deep-rooted secrets.

    Pre-release Events: January 26-27, 2013
    Release Date: February 1, 2013
    Launch Weekend: February 1-4, 2013
    Magic Online Release: February 11, 2013
    Pro Tour Gatecrash: February 15-17, 2013
    Game Day: February 23-24, 2013

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  • Store Hours

    Store Hours

    Posted on Friday, January 4th, 2013 at 8:24 PM by

    Store hours

    • Monday 11:00am-11:00pm
    • Tuesday 11:00am-11:00pm
    • Wednesday 11:00am-11:00pm
    • Thursday 11:00am-11:00pm
    • Friday 11:00am-11:00pm
    • Saturday: 11:00am-11:00pm
    • Sunday: 11:00am-6:00pm
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  • Stifle-Nought


    Posted on Tuesday, March 27th, 2012 at 12:13 PM by

    The purpose of this deck is to cheat into play a Phyrexian Dreadnought 12/12 monster by using stifle on the trigger to sacrifice creatures totaling 12 power.  This totally awsome combo is a little weak to swords to the plowshares so it does not work all the time or for very long however it is pretty cool to stick a fatty for the low cost of 1U, I am also running two copies of Jace TMS for the added benefit of surprise.


    [mtg_deck title=”Stifle-Nought”]

    1 Phyrexian Dreadnought
    4 Snapcaster Mage
    2 Trinket Mage
    2 Vendilion Clique


    2 Jace, the Mind Sculptor


    1 Seat of the Synod
    2 Island
    1 Mountain
    4 Polluted Delta
    2 Riptide Laboratory
    4 Scalding Tarn
    2 Tropical Island
    3 Volcanic Island
    4 Wasteland
    1 Wooded Foothills


    1 Engineered Explosives
    1 Sensei’s Divining Top
    4 Brainstorm
    2 Counterspell
    2 Dismember
    4 Force of Will
    3 Lightning Bolt
    4 Spell Snare
    4 Stifle


    1 Tormod’s Crypt
    4 Tarmogoyf
    2 Nature’s Claim
    2 Pyroblast
    2 Red Elemental Blast
    3 Surgical Extraction
    1 Life from the Loam


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  • Jhoira, Suspend Me

    Jhoira, Suspend Me

    Posted on Tuesday, March 27th, 2012 at 10:53 AM by

    This EDH deck is all about suspending large creatures and extra turns and getting to take over the game on turn 5-6.  The card does see a little hate and you can expect everyone on the table to be gunning for you right off the bat since you can lock the game up fast


    See Deck:


    [mtg_deck title=”Jhoira EDH Suspend Me”]
    1 Jhoira of the Ghitu
    1 Aeon Chronicler
    1 Akroma, Angel of Fury
    1 Arcanis the Omnipotent
    1 Bogardan Hellkite
    1 Greater Gargadon
    1 Inkwell Leviathan
    1 Izzet Chronarch
    1 Jhoira’s Timebug
    1 Keiga, the Tide Star
    1 Kiki-Jiki, Mirror Breaker
    1 Kozilek, Butcher of Truth
    1 Magus of the Future
    1 Myojin of Infinite Rage
    1 Niv-Mizzet, the Firemind
    1 Platinum Angel
    1 Rift Elemental
    1 Spellbound Dragon
    1 Timebender
    1 Trinket Mage
    1 Ulamog, the Infinite Gyre
    1 Wurmcoil Engine
    1 Chandra Nalaar
    1 Jace Beleren
    1 Jace, the Mind Sculptor
    1 Ancestral Vision
    1 Apocalypse
    1 Clockspinning
    1 Counterspell
    1 Decree of Annihilation
    1 Fact or Fiction
    1 Fury Charm
    1 Future Sight
    1 Gilded Lotus
    1 Hinder
    1 Izzet Signet
    1 Jokulhaups
    1 Lightning Greaves
    1 Lotus Bloom
    1 Mana Vault
    1 Obliterate
    1 Paradox Haze
    1 Ponder
    1 Ruination
    1 Savor the Moment
    1 Sensei’s Divining Top
    1 Sol Ring
    1 Spin into Myth
    1 Thran Dynamo
    1 Tidings
    1 Time Stretch
    1 Time Warp
    1 Timecrafting
    1 Treachery
    1 Tunnel Vision
    1 Walk the Aeons
    1 Wheel of Fate
    1 Academy Ruins
    1 Eye of Ugin
    1 Forgotten Cave
    1 Great Furnace
    1 Halimar Depths
    12 Island
    1 Izzet Boilerworks
    1 Lonely Sandbar
    1 Mikokoro, Center of the Sea
    1 Minamo, School at Water’s Edge
    11 Mountain
    1 Mystifying Maze
    1 Oboro, Palace in the Clouds
    1 Riptide Laboratory
    1 Seat of the Synod
    1 Shinka, the Bloodsoaked Keep
    1 Steam Vents
    1 Tolaria West
    1 Vivid Crag
    1 Vivid Creek
    1 Zoetic Cavern

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  • Return to Ravnica

    Return to Ravnica

    Magic The Gathering
    Posted on Tuesday, March 27th, 2012 at 10:48 AM by

    October, 1 2012 at midnight Return to Ravnica becomes legal in standard,

    Order booster boxes now: $100 online special

    Read More
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